Quetions?

    What Is Armata Strigoi?

    Armata Strigoi is for-profit corporation that will take on nearly any job, or perform nearly any service for credits. We allow our operatives to choose which role they feel will suit them best, or that they just want to perform. While our primary concern is credits we also want our members to have fun while doing their job without feeling they are a number.

    We plan to obtain equipment for all of our members so there is no need to risk your own ships unless you want to. As of right now the payment system is under review, so we have no official plan set up yet. There is not a requirement for how much time you must spend in the organization or anything of the like. We plan on allowing contracts to be a pick-and-choose system, allowing you to select what you have time for, or want to do. This should allow any members to choose their commitment to both Star Citizen and the organization. You are also free to roleplay any roles you want, it is all in good fun!

    What Jobs Do We Take?

    Armata Strigoi is a for-profit PMC and will perform nearly any job for the right amount of credits. Some of these are:

    How Do I Contact Someone In The Org?

    To speak with us live meet us on Discord Or Email us at -----@---.com

    What Is Star Citizen?

    Star Citizen is an upcoming space sim video game for Microsoft Windows. Star Citizen is planned to consist of four main components: first-person space combat, mining, exploration, and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers,and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42.The game is built on a modified CryEngine and will support all major VR headsets.

    star Citizen aims to combine multiple video game genres, including space trading and combat simulator and first-person shooter elements, in a massively multiplayer online game.

    Alluding to Star Citizen's online universe, Chris Roberts highlights the importance of player-driven content: "It's like a sandbox for everybody, and occasionally you'll sprinkle in little bits of scripted content to give a bit of character, but you're letting a lot of the players generate the intrigue and the drama."The economy system is described as being NPC-driven, however, with players slowly taking over to ensure changes in game population do not disrupt the economy.

    Roberts emphasizes his focus on immersion: "The changes in the technology in the industry will allow me to do a much more immersive experience. [...] It's all about that suspension of disbelief."

    Star Citizen's space combat utilizes a Newtonian physics model to create tactical choices for the player.[23] Players will complete objectives to gain currency used to buy, repair and upgrade their ships or to purchase items used in trade. The game's first-person shooter mechanics are reported to be inspired by games such as Rainbow Six, ARMA, Counter-Strike and Killzone.

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